The following games are the work of Greg Warden.
In early 2024 I had an idea for a game. The real world is a challenging place, full of things that can get you down. I wanted a game where I could spend fifteen minutes a day doing something that lifted me up. I love dogs. Helping dogs lifts me up. So I started learning Unity, and began working on the idea.
Explore a 100 square mile open world inspired by the beauty of coastal Maine, searching for and befriending street dogs.
No combat. No frustrating puzzles.
Early Access coming soon.
Love dogs? Tired of doomscrolling? Play Sandy and ARC9.
The world is based on Camden, Maine (one of my favourite places to vacation). Map data © OpenStreetMap contributors, and contains information from Microsoft US Building Footprints, both made available under the Open Database Licence. Tree placement adapted from Meta & WRI’s High Resolution Canopy Height Maps (CC BY 4.0). Elevation from the USGS 3D Elevation Program (1/3 and 1 arc-second DEMs, 2021), distributed by OpenTopography. Historic buildings from the Library of Congress Sanborn Maps, the Camden Historic Resources Committee and the National Register of Historic Places.
Dogs, trees and animation by Synty Studios. Water by Staggart Creations. Music by Mandala Dreams and Ingrid Witt, via Epidemic Sound.
You are Lucky the robot dog, the last baby on earth’s trusted steed.
Keep Baby happy.
Keep Baby alive.
During the day, collect the things Baby wants. At night, throw stuff at zombies.
Made in one week in October 2026 for the Synty Studios Spooky Game Jam.
Visual assets by Synty Studios. Music and most sound effects via Epidemic Sound.
I use Claude Code and Codex to help write game code, process data, and create tools for world generation. I design and art-direct every project. None of the games include anything from an AI image or music generator. Each game's credits, above, list the third-party assets it includes.