In early 2024 I had an idea for a game. The real world is a challenging place, full of things that can get you down. I wanted a game where I could spend fifteen minutes a day doing something that lifted me up. I love dogs. Helping dogs lifts me up. So I started learning Unity, and began working on the idea.
Relax. Wander an interesting world. Help dogs.
An open-world exploration game where you find stray dogs and give them treats. That’s it.
Have fifteen minutes between meetings? Help a dog. Sitting on the train commuting? Help a dog. Procrastinating from doing the dishes? Help a dog. No combat, no frustrating puzzles.
The game is nearing a proper alpha release, with an open beta hopefully ready by the end of 2026.
Testing happens through TestFlight, on iPhone, and invitations go out by hand a few at a time. Leave your details and I will get in touch when there is a build worth your time.
Sandy and ARC9 is built on other people’s work, and this is where they get named.
ARC9’s model, the terrain and shoreline rendering, the interface, and the map tools are mine. So are the barks — those are my own voice, pitched about a bit. The street name-stones you find on kerbs are generated from the map data rather than drawn.