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Street Dog Games

In early 2024 I had an idea for a game. The real world is a challenging place, full of things that can get you down. I wanted a game where I could spend fifteen minutes a day doing something that lifted me up. I love dogs. Helping dogs lifts me up. So I started learning Unity, and began working on the idea.


Sandy and ARC9

Relax. Wander an interesting world. Help dogs.

An open-world exploration game where you find stray dogs and give them treats. That’s it.

A town street seen from above. ARC9, a small white robot, stands on the grass beside a
              road; a stray dog trots along the kerb a little way off, keeping its distance. A large
              green Victorian house with a mansard roof fills the left of the frame, and autumn trees
              show at the bottom edge.
ARC9 on a residential street, with a stray keeping its distance. Buildings and trees by LimeZu, dog by Synty Studios — full credits below.

Have fifteen minutes between meetings? Help a dog. Sitting on the train commuting? Help a dog. Procrastinating from doing the dishes? Help a dog. No combat, no frustrating puzzles.

The game is nearing a proper alpha release, with an open beta hopefully ready by the end of 2026.


Want to help test it?

Testing happens through TestFlight, on iPhone, and invitations go out by hand a few at a time. Leave your details and I will get in touch when there is a build worth your time.

This is the useful one. It tells me what people think the game is before they have played it.

Your name, email and message go to me and no one else. I use them only to contact you about testing this game. They are not passed on, sold, or added to any mailing list, and I will delete them if you ask — send that request through this form and I will confirm by reply.


Credits

Sandy and ARC9 is built on other people’s work, and this is where they get named.

LimeZu — Modern Exteriors
Every building, tree and prop in the town.
Synty Studios — Simple Dogs
The stray dogs themselves.
OpenStreetMap contributors
The street layout, which is real. Map data © OpenStreetMap contributors, available under the Open Database Licence.
U.S. Geological Survey
Elevation data, which is what puts the hills and the coastline where they are.
Epidemic Sound
The music.

ARC9’s model, the terrain and shoreline rendering, the interface, and the map tools are mine. So are the barks — those are my own voice, pitched about a bit. The street name-stones you find on kerbs are generated from the map data rather than drawn.